Category Archives: Physical Computing

Love Machine: the Power is On!

Love Machine, my SMS-based interactive thing for singles nights, released under the name Publk (taking a stab at starting a company that does something specific), is now in use bi-weekly at Hugs in Brooklyn. It’s super easy to use and … Continue reading

Posted in Etcetera, Physical Computing | 1 Comment

Bartalk: the Text Component (Twitter)

Since the BarTalk application is really just a metaphor for a system that can be used in any situation where there might be mingling, the entire application is being customized for the ITP Spring Show. What makes this application widely … Continue reading

Posted in 1' 2' 10', BarTalk, Designing Around Place, Physical Computing | 1 Comment

Path-o-Logic

Path-o-Logic is an interactive navigation system for museums, trade shows, conferences, and large exhibitions at which the user has a finite amount of time to visit many works, booths, and tables. Path-o-Logic divides large areas into smaller spaces to ease … Continue reading

Posted in Networked Objects, Physical Computing, Universal Design | Leave a comment

Tracking Garbage and Recycling Bin Usage Online

For our most recent Networked Objects assignment, we were asked to log data to a database on Sensorbase, as an exercise to bring information from the physical world to the Internet. Xiaoyang and I decided to log the activity of … Continue reading

Posted in Networked Objects, Physical Computing | Leave a comment

Physical Computing Final – The Colliadora Series

Please see our website for all the documentation you’ll need to understand our final project!

Posted in Physical Computing | Leave a comment

Lab #4 – Mr. Band-Aid Man

I had a great time working with Amanda on Lab 4. We set up a motion sensor to interact with the servo motor, and I couldn’t help but make a band-aid dance at the whim of my hand movements. You … Continue reading

Posted in Physical Computing | Leave a comment

Lab #3

This didn’t work the first time I tried it, but it was just a problem uploading to the Arduino, Everything is A-OK.

Posted in Physical Computing | Leave a comment

What happened to the two door toaster?

I hadn’t asked myself this question – in part because I have one – until reading Norman’s Emotion and design: Attractive things work better. This toaster, shown here, dates from the late Nouveau/early Deco period, and as someone who admires … Continue reading

Posted in Physical Computing | Leave a comment

Observation in Interactivity

This assignment sort of began in reverse. After noticing peculiar interaction with a device we all likely use several times a week, I decided to compare this to the more common type of interaction to which we are most accustomed. … Continue reading

Posted in Physical Computing | Leave a comment

Lab #2 – Physical Computing

Now almost completely devoid of gainful employment, I am free to spend several chosen hours on a project rather than spending the spare hours work afforded me with panic and freak-outs. After trading Arduinos with Armanda (our Arduino’s would only … Continue reading

Posted in Physical Computing | Leave a comment